Group play: determining factors on the gaming experience in multiplayer role-playing games
- Anders Tychsen,
- Michael Hitchens,
- Thea Brolund,
- Doris McIlwain,
- Manolya Kavakli
- Macquarie University,
- University of Technology, Sydney
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages article 10 (29 pages)Journal (Volume, Issue Number)
Computers in Entertainment (Volume 5, Issue 4)Publication milestones
- Published - 2008
Publication status
Published - 2008
ISSN
1544-3574Publication IDs
- Scopus: 41149170139
Abstract
Role-playing games (RPGs) are a well-known game form, existing in a number of formats, including tabletop, live action, and various digital forms. Despite their popularity, empirical studies of these games are relatively rare. In particular there have been few examinations of the effects of the various formats used by RPGs on the gaming experience. This article presents the results of an empirical study, examining how multi-player tabletop RPGs are affected as they are ported to the digital medium. Issues examined include the use of disposition assessments to predict play experience, the effect of group dynamics, the influence of the fictional game characters and the comparative play experience between the two formats. The results indicate that group dynamics and the relationship between the players and their digital characters, are integral to the quality of the gaming experience in multiplayer RPGs, with the first being of greater importance to digital games and the latter to the tabletop version.
Publication metrics
PlumX, opens in new tab
Citations
12
Captures
72
