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Green Gaming. Vorschläge für eine Ökokritik des Computerspiels

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

Neue literatur- und kulturwissenschaftliche Perspektiven

Original language

English

Pages from-to (Number of pages)

Pages 171-184

Publication milestones

  • Published - 2018

Publication status

Published - 2018

Place of publication

Bielefeld

Publisher

Aisthesis Verlag
978-3-8498-1102-0

Host publication title

Literatur und Ökologie

Host publication editors

  • Christiane Solte-Gresser
  • Claudia Schmitt

Abstract

Game Studies is an interdisciplinary field of research in which a wide variety of approaches and research questions have been formulated. Although environmentalists have repeatedly problematized the treatment and depiction of animal life in computer games, there exist only a very limited number of ecocritical approaches to the medium. This contribution gives an overview of said approaches and relates it to the by-now established ecocritical approach to literature, in order to sketch a method for a generalizable ecocritical approach to computer games. The proposed heuristic matrix is meant to highlight games' potential for provoking engagement with ecological questions and to demonstrate the medium-specific ways of engaging with encounters of with the non-human environment.

Access to documents

Accepted author manuscript, 382.26 KB

Related Event

Title

Literature and Ecology: Triennial Conference of the German Comparative Literature Association

Event type

Conference

Date

10/06/2014 - 13/06/2014

Location

Campus SaarbrückenSaarbrückenGermany