Giantness and Excess in Dark Souls
- Dom Ford
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishArticle number
37Pages from-to (Number of pages)
Pages 1-4 (4 pages)Publication milestones
- Published - 18/09/2020
Publication status
Published - 18/09/2020
Publisher
Association for Computing Machinery, United StatesBook series
- Book series name: Foundations of Digital Games Conference Proceedings
ISBN (Electronic)
9781450388078Publication IDs
- Scopus: 85092310242
Host publication title
International Conference on the Foundations of Digital Games (FDG '20)Abstract
Using the Dark Souls series as an example, I examine how a frame of ‘monster of excess’ can be used to read giantness in digital games. The monster of excess finds a paradigmatic example in the giant, an age-old mythic figure still prevalent within digital games. Many elements are directly borrowed or translated from other artistic forms such as film and literature. But, in this paper, I focus on how excess is encoded ludically, and how that links with the more representational and aesthetic depictions of excess within the games. I find that elements such as the camera and the game’s interface, along with the player-character are all affected by giantness, with giants seeming to exist in excess of the games’ established frames.
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Captures
19
Citations
6
Access to documents
Final published version, 8.79 MB
Related Event
Title
Foundations of Digital Games 2020
Event type
ConferenceDegree of recognition
International eventDate
14/09/2020 - 18/09/2020Location
BugibbaMalta
