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Giantness and Excess in Dark Souls

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Article number

37

Pages from-to (Number of pages)

Pages 1-4 (4 pages)

Publication milestones

  • Published - 18/09/2020

Publication status

Published - 18/09/2020

Publisher

Association for Computing Machinery, United States

Book series

  • Book series name: Foundations of Digital Games Conference Proceedings

ISBN (Electronic)

9781450388078

Publication IDs

  • Scopus: 85092310242

Host publication title

International Conference on the Foundations of Digital Games (FDG '20)

Abstract

Using the Dark Souls series as an example, I examine how a frame of ‘monster of excess’ can be used to read giantness in digital games. The monster of excess finds a paradigmatic example in the giant, an age-old mythic figure still prevalent within digital games. Many elements are directly borrowed or translated from other artistic forms such as film and literature. But, in this paper, I focus on how excess is encoded ludically, and how that links with the more representational and aesthetic depictions of excess within the games. I find that elements such as the camera and the game’s interface, along with the player-character are all affected by giantness, with giants seeming to exist in excess of the games’ established frames.

Publication metrics

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Captures
19
Citations
6

Related Event

Title

Foundations of Digital Games 2020

Event type

Conference

Degree of recognition

International event

Date

14/09/2020 - 18/09/2020

Location

BugibbaMalta