General Video Game Evaluation Using Relative Algorithm Performance Profiles
- Thorbjørn Nielsen,
- Gabriella Barros,
- Julian Togelius,
- Mark Nelson
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, ProceedingsOriginal language
EnglishPages from-to (Number of pages)
Pages 369-380 (12 pages)Publication milestones
- Published - 2015
Publication status
Published - 2015
Publisher
Springer, United States, GermanyBook series
- Book series name: Lecture Notes in Computer Science
Volume: 9028
ISSN: 0302-9743
ISBN (Print)
978-3-319-16548-6ISBN (Electronic)
978-3-319-16549-3Publication IDs
- Scopus: 84925860070
Host publication title
Applications of Evolutionary ComputationAbstract
In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.
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Captures
41
Citations
43
Access to documents
Accepted author manuscript, 259.5 KB
Related Event
Title
Evostar 2015: EvoGAMES - Bio-inspired Algorithms in Games
Event type
ConferenceDate
08/04/2015 - 10/04/2015Location
http://www.evostar.org/2015/cfp_evogames.phpCopenhagenDenmark
