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General Video Game Evaluation Using Relative Algorithm Performance Profiles

  • Thorbjørn Nielsen
    ,
  • Gabriella Barros
    ,
  • Julian Togelius
    ,
  • Mark Nelson
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

18th European Conference, EvoApplications 2015, Copenhagen, Denmark, April 8-10, 2015, Proceedings

Original language

English

Pages from-to (Number of pages)

Pages 369-380 (12 pages)

Publication milestones

  • Published - 2015

Publication status

Published - 2015

Publisher

Springer, United States, Germany

Book series

  • Book series name: Lecture Notes in Computer Science
    Volume: 9028
    ISSN: 0302-9743
978-3-319-16548-6

ISBN (Electronic)

978-3-319-16549-3

Publication IDs

  • Scopus: 84925860070

Host publication title

Applications of Evolutionary Computation

Abstract

In order to generate complete games through evolution we need generic and reliably evaluation functions for games. It has been suggested that game quality could be characterised through playing a game with different controllers and comparing their performance. This paper explores that idea through investigating the relative performance of different general game-playing algorithms. Seven game-playing algorithms was used to play several hand-designed, mutated and randomly generated VGDL game descriptions. Results discussed appear to support the conjecture that well-designed games have, in average, a higher performance difference between better and worse game-playing algorithms.

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Captures
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Citations
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Access to documents

Related Event

Title

Evostar 2015: EvoGAMES - Bio-inspired Algorithms in Games

Event type

Conference

Date

08/04/2015 - 10/04/2015

Location

http://www.evostar.org/2015/cfp_evogames.phpCopenhagenDenmark