Gender and Identity in Game-Modifying Communities
- The Hong Kong Polytechnic University,
- University of Lapland
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 70-92Journal (Volume, Issue Number)
Simulation & Gaming (Volume 45, Issue 1)Publication milestones
- Published - 2014
Publication status
Published - 2014
ISSN
1046-8781Publication IDs
- Scopus: 84894584042
Abstract
This article discusses the practice of game modification among players of the computer game THE SIMS 2. It draws on a set of email interviews conducted with Finnish players of the game. From a cultural studies and media studies perspective, it considers the importance of, primarily, gendered identity and, to some degree, national identity, for such a practice. Focusing on the players’ constructed identities as women, game modifiers, THE SIMS 2 players, and Finns, this article highlights the importance of global game communities and discourses for their player identity. Game reviews and popular game magazine articles are used as secondary sources to establish the game within popular game discourse.
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Citations
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