Game Time - Modeling and Analyzing Time in Multi-Player and Massively Multi-Player Games
- Anders Tychsen,
- Michael Hitchens
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 170-201Journal (Volume, Issue Number)
Games and Culture: A Journal of Interactive Media (Volume 4)Publication milestones
- Published - 2009
Publication status
Published - 2009
ISSN
1555-4120Publication IDs
- Scopus: 77949344931
Abstract
Game time is a core feature of game design and study, and forms part of the gaming experience on a variety of levels. It can be viewed from multiple perspectives, for example, the time of the playing of the game or the flow of time in a game world. In this article, a comprehensive game time model based on empirical research as well as recent theory is presented. It proposes various perspectives on game time and integrates them to allow coherent representation of the same events in the different perspectives. The model has been tested across tabletop and digital formats, and its applicability across game formats is demonstrated. Emphasis is placed on multiplayer and massively multiplayer role-playing games because these feature complex game time behavior not previously evaluated. The model considers game time as an interactively created and nonlinear feature of games and game play.
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