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Game Making as a Learning Strategy for Chemical Engineering

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 234–236

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Publisher

Association for Computing Machinery, United States

ISBN (Electronic)

978-1-4503-7587-0

Publication IDs

  • Scopus: 85096747125

Host publication title

CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

Abstract

This document introduces the learning approach and projected outcomes of the author's ongoing PhD research, which aims to deliver guidelines for the use of game-based learning techniques, with game making at its core, in chemical engineering education. Since making games requires some technical knowledge that chemical engineering students do not usually possess, the author is developing a custom-made editor to make games intuitively without needing programming skills. Additionally, a game design workshop is included in the learning experience to ease the difficulties of beginners when creating games. All in all, the strategy facilitates hands on sessions that extend traditional education, during which chemical engineering content is approached differently than in a conventional class. Students work in teams, embrace a constructivist learning approach to create an educational game and participate in a hackathon-like event (game jam) to mention some of the features included in this learning experience.

Publication metrics

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Citations
3
Captures
18

Related Event

Title

Annual Symposium on Computer-Human Interaction in Play

Event type

Conference

Date

02/11/2020 - 05/11/2020

Location

Virtual event VIRTUAL