Game Making as a Learning Strategy for Chemical Engineering
- Silvia Fornos
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 234–236Publication milestones
- Published - 2020
Publication status
Published - 2020
Publisher
Association for Computing Machinery, United StatesISBN (Electronic)
978-1-4503-7587-0Publication IDs
- Scopus: 85096747125
Host publication title
CHI PLAY '20: Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in PlayAbstract
This document introduces the learning approach and projected outcomes of the author's ongoing PhD research, which aims to deliver guidelines for the use of game-based learning techniques, with game making at its core, in chemical engineering education. Since making games requires some technical knowledge that chemical engineering students do not usually possess, the author is developing a custom-made editor to make games intuitively without needing programming skills. Additionally, a game design workshop is included in the learning experience to ease the difficulties of beginners when creating games. All in all, the strategy facilitates hands on sessions that extend traditional education, during which chemical engineering content is approached differently than in a conventional class. Students work in teams, embrace a constructivist learning approach to create an educational game and participate in a hackathon-like event (game jam) to mention some of the features included in this learning experience.
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Related Event
Title
Annual Symposium on Computer-Human Interaction in Play
Event type
ConferenceDate
02/11/2020 - 05/11/2020Location
Virtual event VIRTUAL
