Game Jams and 'Heavy' Topics: Navigating anxiety through game creation
- ,
- Jon Victor Bankler,
- Mikhail Fiadotau,
- Patrick Prax,
- Haron Walliander,
- Henrik Engström
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- ,
- ,
- ,
- University of Skövde,
- Tallinn University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
PlaygroundsOriginal language
EnglishPublication milestones
- Published - 2024
Publication status
Published - 2024
Host publication title
Conference Proceedings of DiGRA 2024 ConferenceAbstract
This study investigates the prospect of integrating sustainability issues into game development education by reporting experiences from two Nordic Alliance for Sustainability in Gaming (NASG) events. The paper highlights the importance of offering a social, creative environment in which the process of jamming is emphasized over results. We unpack the potential of game jams to be used for teaching subjects other than game development itself, particularly in relation to complex, anxiety provoking topics such as sustainability. Based on data consisting of participant reflections on their own moods and gained insights throughout the course of the jam, the research reveals a clear change in attitudes among the participants as they move on in their creative process. The study concludes that game jams, as activities defined by high levels of creativity and social engagement, is a powerful educational tool for approaching heavy topics while still letting participants cope with, and even empower them to address such complex issues.
Funding Details
The authors would like to acknowledge funding support from Nordplus (grants NPHE-2021/10105, NPHE-2022/10326, NPHE-2023/10271) which has facilitated the establishment of the Nordic Alliance for Sustainability in Gaming, running three game jams over the course of three years, and building related research. Maria Garda’s contribution to the paper has been co-funded by ERASMUS+ grant program of the European Union (grant 2021-1-DE01-KA220-HED-000029501). Parts of this research were presented at the Nordic DiGRA 2023 Conference at Uppsala University. We would like to thank the reviewers of the previous and this paper for their valuable feedback.
FundersFunding numbers
Nordplus
-Related Event
Title
Digital Games Research Association
Event type
ConferenceDate
01/07/2024 - 05/07/2024Location
MexicoGuadalajaraMexico
