From Manual to Automated to Digital: On Transmediality, Technological Specificity, and Playful Practice in Mahjong
- ,
- Olli Tapio Leino
- The Hong Kong Polytechnic University,
- University of Lapland,
- City University of Hong Kong
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 639-659Journal (Volume, Issue Number)
Games and Culture: A Journal of Interactive Media (Volume 14, Issue 6)Publication milestones
- Published - 2019
Publication status
Published - 2019
ISSN
1555-4120Publication IDs
- Scopus: 85070233366
Abstract
Through a case study of variations in the game of Mahjong differing from each other in terms of the extent of technological assistance involved, this article sheds light on questions of transmediality and technological specificity of games and play. It argues that while the variations in Mahjong can be described as sitting together in a family resemblance, the specificities of the technologies and the sociocultural contexts involved give rise to new kinds of playful practices that are not reducible to the “transmedial Mahjong” but whose understanding nevertheless necessitates knowledge of the rules and conventions of Mahjong. This not only casts critical light on how the “ludological” paradigm of game studies has defined its object of study but also prompts reconsideration of the role of technology when applying perspectives that emphasize the processual nature of games.
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