Exploring a Large Space of Small Games
- Gabriella Barros,
- Julian Togelius
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewPublication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2014
Publication status
Published - 2014
Publication IDs
- Scopus: 84910072309
Abstract
We explore the soundness and playability of randomly generated games expressed in the Video Game Description Language (VGDL). A grammar is defined for VGDL, which is able to express a large variety of simple arcade-like games, and random expansions of this grammar are fed to a VGDL interpreter and played with off the shelf agents. We see this work as the first step towards generating complete, playable games.
Publication metrics
PlumX
Captures
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Citations
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Related Event
Title
IEEE Conference on Computational Intelligence and Games
Event type
ConferenceDate
26/08/2014 - 29/08/2014Location
DortmundGermany
