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Experience-Driven Procedural Content Generation

  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 147-161

Journal (Volume, Issue Number)

IEEE Transactions on Affective Computing (Volume 2, Issue 3)

Publication milestones

  • Published - 2011

Publication status

Published - 2011

ISSN

2371-9850

Publication IDs

  • Scopus: 84857914027

Abstract

Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the content according to user needs and preferences are important steps toward effective and meaningful PCG. Games, Web 2.0, interface, and software design are among the most popular applications of automated content generation. The paper provides a taxonomy of PCG algorithms and introduces a framework for PCG driven by computational models of user experience. This approach, which we call Experience-Driven Procedural Content Generation (EDPCG), is generic and applicable to various subareas of HCI. We employ games as an example indicative of rich HCI and complex affect elicitation, and demonstrate the approach's effectiveness via dissimilar successful studies.

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Citations
400
Mentions
1
Captures
450