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Evaluating Musical Foreshadowing of Videogame Narrative Experiences

  • Marco Scirea
    ,
  • Yun-Gyung Cheong
    ,
  • Mark Nelson
    ,
  • Byung Chull Bae
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

AM '14

Original language

English

Publication milestones

  • Published - 2014

Publication status

Published - 2014

Publisher

Association for Computing Machinery, United States
978-1-4503-3032-9

Publication IDs

  • Scopus: 84937691258

Host publication title

Proceedings of the 9th Audio Mostly: A Conference on Interaction With Sound

Abstract

We experiment with mood-expressing, procedurally generated
music for narrative foreshadowing in videogames, investigating
the relationship between music and the player's
experience of narrative events in a game. We designed and
conducted a user study in which the game's music expresses
true foreshadowing in some trials (e.g. foreboding music
before a negative event) and false foreshadowing in others
(e.g. happy music that does not lead to a positive event).
We observed players playing the game, recorded analytics
data, and had them complete a survey upon completion of
the gameplay. Thirty undergraduate and graduate students
participated in the study. Statistical analyses suggest that
the use of musical cues for narrative foreshadowing induces a
better perceived consistency between music and game narrative.
Surprisingly, false foreshadowing was found to enhance
the player's enjoyment.

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