Evaluating Musical Foreshadowing of Videogame Narrative Experiences
- Marco Scirea,
- Yun-Gyung Cheong,
- Mark Nelson,
- Byung Chull Bae
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
AM '14Original language
EnglishPublication milestones
- Published - 2014
Publication status
Published - 2014
Publisher
Association for Computing Machinery, United StatesISBN (Print)
978-1-4503-3032-9Publication IDs
- Scopus: 84937691258
Host publication title
Proceedings of the 9th Audio Mostly: A Conference on Interaction With SoundAbstract
We experiment with mood-expressing, procedurally generated
music for narrative foreshadowing in videogames, investigating
the relationship between music and the player's
experience of narrative events in a game. We designed and
conducted a user study in which the game's music expresses
true foreshadowing in some trials (e.g. foreboding music
before a negative event) and false foreshadowing in others
(e.g. happy music that does not lead to a positive event).
We observed players playing the game, recorded analytics
data, and had them complete a survey upon completion of
the gameplay. Thirty undergraduate and graduate students
participated in the study. Statistical analyses suggest that
the use of musical cues for narrative foreshadowing induces a
better perceived consistency between music and game narrative.
Surprisingly, false foreshadowing was found to enhance
the player's enjoyment.
music for narrative foreshadowing in videogames, investigating
the relationship between music and the player's
experience of narrative events in a game. We designed and
conducted a user study in which the game's music expresses
true foreshadowing in some trials (e.g. foreboding music
before a negative event) and false foreshadowing in others
(e.g. happy music that does not lead to a positive event).
We observed players playing the game, recorded analytics
data, and had them complete a survey upon completion of
the gameplay. Thirty undergraduate and graduate students
participated in the study. Statistical analyses suggest that
the use of musical cues for narrative foreshadowing induces a
better perceived consistency between music and game narrative.
Surprisingly, false foreshadowing was found to enhance
the player's enjoyment.
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