Ethical Considerations in Designing Adaptive Persuasive Games
- Christoffer Holmgård Pedersen,
- Rilla Khaled,
- Georgios N. Yannakakis
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Poster
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2012
Publication status
Published - 2012
Abstract
In this poster, we describe an ongoing project concerning the
development of an Adaptive Treatment Game (ATG) for treating Post
Traumatic Stress Disorder. The ATG uses biofeedback and computer
game technology to enable multiple treatment techniques and goals. We
examine how a multidisciplinary approach shaped the prototype and
we discuss the ethical implications of creating a self-adaptive, semiautonomous treatment game.
development of an Adaptive Treatment Game (ATG) for treating Post
Traumatic Stress Disorder. The ATG uses biofeedback and computer
game technology to enable multiple treatment techniques and goals. We
examine how a multidisciplinary approach shaped the prototype and
we discuss the ethical implications of creating a self-adaptive, semiautonomous treatment game.
Access to documents
Related Event
Title
The 7th International Conference on Persuasive Technology: Design for Health and Safety
Event type
ConferenceDate
06/06/2012 - 08/06/2012Location
LinköpingSweden
