Estetikk og spillelementer: Utfoldelse og lekenhet med digital medieteknologi
- Torill Elvira Mortensen,
- Jørgensen, Kristine
- ,
- Institutt for informasjon- og medievitenskap - Universitetet i Bergen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
NorwegianPages from-to (Number of pages)
Pages 241-260 (19 pages)Journal (Volume, Issue Number)
Norsk Medietidsskrift (Volume 20, Issue 3)Publication milestones
- Published - 2013
Publication status
Published - 2013
ISSN
0804-8452Abstract
This article discusses gamification – the use of game elements in non-game contexts. Popular in marketing and education in 2011-2012, gamification is seen either as a way of making routine-based tasks entertaining by introducing game elements, or as a system of behaviourism and exploitation. We argue that both understandings are reductionist and lack the power to explain why human beings are motivated by certain textual structures and not by others. By showing how it is used in other situations, we argue that gamification is not new, but must be understood in a broader cultural and aesthetic perspective sensitive to the user’s personal experience with a text.
