Esports Skills are People Skills
- ,
- Thorkild Hanghøj
- ,
- Aalborg University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 535-542Publication milestones
- Accepted/In press - 02/08/2019
- Published - 03/10/2019
Publication status
Published - 03/10/2019
Publisher
Academic Conferences and Publishing InternationalISBN (Electronic)
1-912764-37-7Publication IDs
- Scopus: 85075290554
Host publication title
Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019)Host publication editors
- Lars Elbæk
- Gunver Majgaard
- Andrea Valente
- Saifuddin Khalid
Abstract
Esports is the fastest growing sports industry globally, and esports research is becoming more prevalent. However, there is a lack of research on what 21st century skills esports players develop. This study examines the experiences of nine young CS:GO players and their coach enrolled in an esports program at a sports college in the greater Copenhagen area. Through observation and group interviews we try to identify the pedagogical goals of the coach and how these are understood and experienced by the players. Based on Gee’s notion of affinity space and Dialogical Self Theory, we explore how the players position themselves in relation to their esports activities as well as their perception of what it takes to be a competent player. The preliminary findings show that both the players and their coach emphasize healthy culture (‘sund spilkultur’) as a key aspect of the esports activities. Thus, players believe that being able to communicate well and in a respectful tone is a core competency on par with technical skills and understanding of the game. In summary, players report that their experience of better communication skills is an ongoing concern both inside and outside of the game. In addition, the players describe how their ‘people skills’ transfer to friends, family and school work as a result of esports training.
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Related Event
Title
13th European Conference on Game-based Learning
Event type
ConferenceDegree of recognition
International eventDate
03/10/2019 - 04/10/2019Location
University of Southern DenmarkOdenseDenmark
