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Esports Skills are People Skills

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 535-542

Publication milestones

  • Accepted/In press - 02/08/2019
  • Published - 03/10/2019

Publication status

Published - 03/10/2019

Publisher

Academic Conferences and Publishing International

ISBN (Electronic)

1-912764-37-7

Publication IDs

  • Scopus: 85075290554

Host publication title

Proceedings of the 13th European Conference on Games-Based Learning (ECGBL-2019)

Host publication editors

  • Lars Elbæk
  • Gunver Majgaard
  • Andrea Valente
  • Saifuddin Khalid

Abstract

Esports is the fastest growing sports industry globally, and esports research is becoming more prevalent. However, there is a lack of research on what 21st century skills esports players develop. This study examines the experiences of nine young CS:GO players and their coach enrolled in an esports program at a sports college in the greater Copenhagen area. Through observation and group interviews we try to identify the pedagogical goals of the coach and how these are understood and experienced by the players. Based on Gee’s notion of affinity space and Dialogical Self Theory, we explore how the players position themselves in relation to their esports activities as well as their perception of what it takes to be a competent player. The preliminary findings show that both the players and their coach emphasize healthy culture (‘sund spilkultur’) as a key aspect of the esports activities. Thus, players believe that being able to communicate well and in a respectful tone is a core competency on par with technical skills and understanding of the game. In summary, players report that their experience of better communication skills is an ongoing concern both inside and outside of the game. In addition, the players describe how their ‘people skills’ transfer to friends, family and school work as a result of esports training.

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Citations
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Mentions
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Related Event

Title

13th European Conference on Game-based Learning

Event type

Conference

Degree of recognition

International event

Date

03/10/2019 - 04/10/2019

Location

University of Southern DenmarkOdenseDenmark