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Equality = Inequality: Probing Equality-Centric Design and Development Methodologies

  • Rilla Khaled
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

13th IFIP TC 13 International Conference, Lisbon, Portugal, September 5-9, 2011, Proceedings

Original language

English

Publication milestones

  • Published - 2011

Publication status

Published - 2011

Volume

6947/2011

Publisher

Springer, United States, Germany
978-3-642-23770-6

Publication IDs

  • Scopus: 84952304000

Host publication title

Human-Computer Interaction – INTERACT 2011

Host publication editors

  • Pedro Campos
  • Nicholas Graham
  • Joaquim Jorge
  • Nuno Nunes
  • Philippe Palanque
  • Marco Winckler

Abstract

A number of design and development methods, including participatory design and agile software development, are premised on an underlying assumption of equality amongst relevant stakeholders such as designers, developers, product owners, and end users. Equality, however, is not a straightforwardly accepted feature of all cultural perspectives. In this paper, we discuss the situation of equality-centric methods in a culturally mixed setting. We present a case study of the Girl Game Workshop, a game development event intended to empower young women through game design and to promote diversity in game creation. While conducting the workshop, the organisers encountered numerous issues, which presented challenges to their assumptions of the desirability of an emphasis on equality during game design and development. In this paper, we focus on seven key themes relating to equality that emerged from an ethnography conducted during the workshop, including location, cultural and classroom hierarchies, gender, “girl games”, stakeholders and boundaries, and risk mitigation.

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