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Emotional Involvement in Digital Games

  • Gordon Calleja
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 19-32

Journal (Volume, Issue Number)

International Journal of Arts and Technology (Volume 4, Issue 1)

Publication milestones

  • Published - 2010

Publication status

Published - 2010

ISSN

1754-8853

Publication IDs

  • Scopus: 84858811088

Abstract

Digital games have become a pervasive aspect of the contemporary media landscape, yet our understanding of the way they engage players is limited. Experiential studies of games have the added complexity of plugging human consciousness in the cybernetic circuit that generates game-play. Quite simply games require input from players in order to occur. The nature of this cybernetic circuit means that the forms of engagement enabled by digital games are considerably different from those of other non-interactive media. This calls for theoretical models and analytical tools developed specifically with digital games in mind. This paper describes such a model which aims to enhance our
understanding of digital game involvement. The model addresses a variety of experiential dimensions related to game-play, but will here focus primarily on the affective dimension.

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Captures
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