Dynamic Smooth Compressed Quadtrees.
- ,
- Elena Khramtcova,
- Maarten Löffler
- Utrecht University,
- University Libre du Bruxelles
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOpen access
Abstract
We introduce dynamic smooth (a.k.a. balanced) compressed quadtrees with worst-case constant time updates in constant dimensions. We distinguish two versions of the problem. First, we show that quadtrees as a space-division data structure can be made smooth and dynamic subject to split and merge operations on the quadtree cells. Second, we show that quadtrees used to store a set of points in Rd can be made smooth and dynamic subject to insertions and deletions of points. The second version uses the first but must additionally deal with compression and alignment of quadtree components. In both cases our updates take 2O(dlogd) time, except for the point location part in the second version which has a lower bound of Ω(logn); but if a pointer (finger) to the correct quadtree cell is given, the rest of the updates take worst-case constant time. Our result implies that several classic and recent results (ranging from ray tracing to planar point location) in computational geometry which use quadtrees can deal with arbitrary point sets on a real RAM pointer machine.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1-15 (15 pages)Publication milestones
- Published - 2018
Publication status
Published - 2018
Publisher
Schloss Dagstuhl - Leibniz-Zentrum fuer Informatik GmbHBook series
- Book series name: Leibniz International Proceedings in Informatics
Volume: 99
ISSN: 1868-8969
ISBN (Print)
978-3-95977-066-8Publication IDs
- Scopus: 85048954481
Host publication title
34th International Symposium on Computational Geometry (SoCG 2018)Publication metrics
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