DrawCompileEvolve: Sparking interactive evolutionary art with human creations
- Jinhong Zhang,
- Rasmus Taarnby,
- Antonios Liapis,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-reviewHost publication Subtitle
4th International Conference, EvoMUSART 2015, Copenhagen, Denmark, April 8-10, 2015, ProceedingsOriginal language
EnglishPages from-to (Number of pages)
Pages 261-273 (13 pages)Publication milestones
- Published - 2015
Publication status
Published - 2015
Volume
9027Publisher
Springer, United States, GermanyBook series
- Book series name: Lecture Notes in Computer Science
ISSN: 0302-9743
ISBN (Print)
978-3-319-16497-7ISBN (Electronic)
978-3-319-16498-4Publication IDs
- Scopus: 84925272585
Host publication title
Evolutionary and Biologically Inspired Music, Sound, Art and Design Abstract
This paper presents DrawCompileEvolve, a web-based drawing
tool which allows users to draw simple primitive shapes, group them
together or define patterns in their groupings (e.g. symmetry, repetition).
The user’s vector drawing is then compiled into an indirectly encoded
genetic representation, which can be evolved interactively, allowing the
user to change the image’s colors, patterns and ultimately transform
it. The human artist has direct control while drawing the initial seed
of an evolutionary run and indirect control while interactively evolving
it, thus making DrawCompileEvolve a mixed-initiative art tool. Early
results in this paper show the potential of DrawCompileEvolve to jumpstart
evolutionary art with meaningful drawings as well as the power
of the underlying genetic representation to transform the user’s initial
drawing into a different, yet potentially meaningful, artistic rendering.
tool which allows users to draw simple primitive shapes, group them
together or define patterns in their groupings (e.g. symmetry, repetition).
The user’s vector drawing is then compiled into an indirectly encoded
genetic representation, which can be evolved interactively, allowing the
user to change the image’s colors, patterns and ultimately transform
it. The human artist has direct control while drawing the initial seed
of an evolutionary run and indirect control while interactively evolving
it, thus making DrawCompileEvolve a mixed-initiative art tool. Early
results in this paper show the potential of DrawCompileEvolve to jumpstart
evolutionary art with meaningful drawings as well as the power
of the underlying genetic representation to transform the user’s initial
drawing into a different, yet potentially meaningful, artistic rendering.
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