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Does your profile say it all? Using demographics to predict expressive head movement during gameplay

  • Stylianos Asteriadis
    ,
  • Kostas Karpouzis
    ,
  • Noor Shaker
    ,
  • Georgios N. Yannakakis
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Journal (Volume, Issue Number)

CEUR Workshop Proceedings (Volume 872)

Publication milestones

  • Published - 2012

Publication status

Published - 2012

ISSN

1613-0073

Publication IDs

  • Scopus: 84891750334

Abstract

In this work, we explore the relation between expressive head
movement and user pro¯le information in game play settings. Facial ges-
ture analysis cues are statistically correlated with players' demographic
characteristics in two di®erent settings, during game-play and at events
of special interest (when the player loses during game play). Experi-
ments were conducted on the Siren database, which consists of 58 par-
ticipants, playing a modi¯ed version of the Super Mario. Here, as player
demographics are considered the gender and age, while the statistical
importance of certain facial cues (other than typical/universal facial ex-
pressions) was analyzed. The proposed analysis aims at exploring the
option of utilizing demographic characteristics as part of users' pro¯l-
ing scheme and interpreting visual behavior in a manner that takes into
account those features.

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