Does Random Movements mean Random Results? Why Asynchrony in Experiments on Body Ownership does not Work as Intended
- ,
- Kasper Hornbæk,
- ,
- University of Copenhagen
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishArticle number
369Journal (Volume, Issue Number)
CHI '25Publication milestones
- Published - 24/04/2025
Publication status
Published - 24/04/2025
Publication IDs
- Scopus: 105005721021
Abstract
Effects of embodying virtual avatars are routinely validated experimentally by comparing synchronous and asynchronous movements between virtual and real bodies. This experimental paradigm, however, lacks justification, validation, and standardization. Asynchrony is implemented in numerous ways, such as through delayed, dislocated, or prerecorded movements, and these may impact embodiment and user experience distinctively. An online study (N = 202) revealed that variations of asynchrony cause disparate responses to embodiment and user experience, with prerecorded movements distorting embodiment the most. A think-aloud study (N = 16) revealed that asynchronous conditions lead to peculiar and oftentimes negative experiences. Furthermore, asynchronous conditions in some cases maintain, rather than break the body ownership illusion, as participants imitate the virtual body. Our results show that asynchrony in experiments on embodiment entails profound validity issues and should therefore be used with caution.
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Related Event
Title
ACM Conference on Human Factors in Computing Systems
Event type
ConferenceLinks
Degree of recognition
International eventDate
26/04/2025 - 01/05/2025Location
YokohamaJapan
