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DLNE: A hybridization of deep learning and neuroevolution for visual control

  • Andreas Precht Poulsen
    ,
  • Mark Thorhauge
    ,
  • Mikkel Hvilshj Funch
    ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 256-263 (8 pages)

Publication milestones

  • Published - 2017

Publication status

Published - 2017

Publisher

IEEE, United States

ISBN (Electronic)

978-1-5386-3233-8

Publication IDs

  • Scopus: 85039990726

Host publication title

Computational Intelligence and Games (CIG), 2017 IEEE Conference on

Abstract

This paper investigates the potential of combining deep learning and neuroevolution to create a bot for a simple first person shooter (FPS) game capable of aiming and shooting based on high-dimensional raw pixel input. The deep learning component is responsible for visual recognition and translating raw pixels to compact feature representations, while the evolving network takes those features as inputs to infer actions. Two types of feature representations are evaluated in terms of (1) how precise they allow the deep network to recognize the position of the enemy, (2) their effect on evolution, and (3) how well they allow the deep network and evolved network to interface with each other. Overall, the results suggest that combining deep learning and neuroevolution in a hybrid approach is a promising research direction that could make complex visual domains directly accessible to networks trained through evolution.

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