Skip to search boxSkip to navigationSkip to main content

Digging deeper into platform game level design: session size and sequential features

  • Noor Shaker
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Book chapter
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 275-284 (10 pages)

Publication milestones

  • Published - 2012

Publication status

Published - 2012

Volume

7248

Publisher

Springer, United States, Germany

Book series

  • Book series name: Lecture Notes in Computer Science
    Volume: 7248
    ISSN: 0302-9743
978-3-642-29177-7

Publication IDs

  • Scopus: 84859351308

Host publication title

Applications of Evolutionary Computation

Abstract

A recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. We analyse data from players playing 780 pairs of short game sessions of the platform game Super Mario Bros, investigate the impact of the session size and what part of the level that has the major affect on player experience. Several types of features are explored, includ- ing item frequencies and patterns extracted through frequent sequence mining.

Publication metrics

PlumX

Citations
14
Captures
34