Skip to search boxSkip to navigationSkip to main content

Detecting Predatory Behaviour in Online Game Chats

  • Elin Rut Gudnadottir
    ,
  • Alaina K. Jensen
    ,
  • Yun-Gyung Cheong
    ,
  • Julian Togelius
    ,
  • Byung Chull Bae
    ,
  • Christoffer Holmgård Pedersen
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Open access

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Original language

English

Publication milestones

  • Published - 09/11/2013

Publication status

Published - 09/11/2013

Abstract

This paper describes a machine learning approach to detect
sexually predatory behaviour in the massively multiplayer online game for children, MovieStarPlanet. The goal of this work is to take a chat log as an input and outputs its label as either the predatory category or the non-predatory category. From the raw in-game chat logs provided by MovieStarPlanet, we first prepared three sub datasets via extensive preprocessing. Then, two machine learning algorithms, naive Bayes and Decision Tree, were employed to model the predatory behaviour using different feature sets. Our evaluation has revealed that the proposed
approach achieved high accuracies in detecting predatory chats

Related Event

Title

The 2nd Workshop on Games and NLP: Workshop at the 6th International Conference on Interactive Digital Storytelling

Event type

Workshop

Date

09/11/2013 - 09/11/2013

Location

Bahcesehir University Galata Campus (Animation Lab)IstanbulTurkey