Designing for Immediate Play
- Martin Pichlmair,
- Lena Mech,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
FDG '17Original language
EnglishArticle number
20Publication milestones
- Published - 2017
Publication status
Published - 2017
Publisher
Association for Computing Machinery, United StatesISBN (Print)
978-1-4503-5319-9Publication IDs
- Scopus: 85030767758
Host publication title
Proceedings of the 12th International Conference on the Foundations of Digital GamesAbstract
This paper is concerned with designing for immediate play, the experience that a player has when joining a game designed for being played without particular preparation. Museum games, urban games, casual sports, and ad-hoc multiplayer video games are kinds of games that facilitate immediate play situations. After a detailed explanation of immediate play, we analyze the context of the immediate play situation, which is mostly characterized by an overlap between different realities of the experience. The article continues by describing various design dimensions and outlining the design space those offer using examples and expert opinions. While most practices and game examples mentioned in this paper are from non-digital games, a special focus is put on the role of technology in immediately playable experiences. Still, the examined design dimensions are independent of the technological foundation of the game. This paper provides a starting point for designing better immediate play situations.
Publication metrics
PlumX, opens in new tab
Citations
3
Captures
16
Access to documents
Accepted author manuscript, 1.71 MB
Related Event
Title
International Conference on the Foundations of Digital Games
Event type
ConferenceLinks
Degree of recognition
International eventDate
14/08/2017 - 17/08/2017Location
HyannisUnited States
