Skip to search boxSkip to navigationSkip to main content

Designer Modeling for Personalized Game Content Creation Tools

  • Antonios Liapis
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

Workshop on Artificial Intelligence & Game Aesthetics

Original language

English

Pages from-to (Number of pages)

Pages 11-16 (6 pages)

Publication milestones

  • Published - 2013

Publication status

Published - 2013

Publisher

AAAI Press, United States
978-1-57735-607-3

Publication IDs

  • Scopus: 84898911090

Host publication title

PROCEEDINGS OF THE NINTH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT (AIIDE-13)

Abstract

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process
through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer’s preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer’s particular wishes.

Publication metrics

PlumX

Citations
31