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Deep learning for video game playing

  • New York University
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Journal (Volume, Issue Number)

IEEE Transactions on Games

Publication milestones

  • Published - 2019

Publication status

Published - 2019

Publication IDs

  • Scopus: 85089102332

Abstract

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique requirements that different game genres pose to a deep learning system and highlight important open challenges in the context of applying these machine learning methods to video games, such as general game playing, dealing with extremely large decision spaces and sparse rewards.

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Citations
175
Mentions
4
Captures
669

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