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Data Adventures

  • Gabriella A B Barros
    ,
  • Antonios Liapis
    ,
  • Julian Togelius
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Abstract

This paper outlines a system for generating adventure games
based on open data, and describes a sketch of the system im-
plementation at its current state. The adventure game genre
has been popular for a long time and diers signicantly in
design priorities from game genres which are commonly ad-
dressed in PCG research. In order to create believable and
engaging content, we use data from DBpedia to generate
the game's non-playable characters locations and plot, and
OpenStreetMaps to create the game's levels

Publication Information

Output type

Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-review

Original language

English

Publication milestones

  • Published - 2015

Publication status

Published - 2015

Related Event

Title

FDG Workshop on Procedural Content Generation

Event type

Conference

Date

22/06/2015 - 25/09/2015

Location

United States