Data Adventures
- Gabriella A B Barros,
- Antonios Liapis,
- Julian Togelius
- ,
- University of Malta,
- ,
- New York University
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewAbstract
This paper outlines a system for generating adventure games
based on open data, and describes a sketch of the system im-
plementation at its current state. The adventure game genre
has been popular for a long time and diers signicantly in
design priorities from game genres which are commonly ad-
dressed in PCG research. In order to create believable and
engaging content, we use data from DBpedia to generate
the game's non-playable characters locations and plot, and
OpenStreetMaps to create the game's levels
based on open data, and describes a sketch of the system im-
plementation at its current state. The adventure game genre
has been popular for a long time and diers signicantly in
design priorities from game genres which are commonly ad-
dressed in PCG research. In order to create believable and
engaging content, we use data from DBpedia to generate
the game's non-playable characters locations and plot, and
OpenStreetMaps to create the game's levels
Publication Information
Output type
Research Output:
Contribution to conference - NOT published in proceeding or journal
Paper
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2015
Publication status
Published - 2015
Access to documents
Related Event
Title
FDG Workshop on Procedural Content Generation
Event type
ConferenceDate
22/06/2015 - 25/09/2015Location
United States
