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Crowd-Sourcing the Aesthetics of Platform Games

  • Noor Shaker
    ,
  • Georgios N. Yannakakis
    ,
  • Julian Togelius
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Abstract

What are the aesthetics of platform games and what makes a platform level engaging, challenging, and/or frustrating? We attempt to answer such questions through mining a large set of crowdsourced gameplay data of a clone of the classic platform game Super Mario Bros (SMB). The data consist of 40 short game levels that differ along six key level design parameters. Collectively, these levels are played 1560 times over the Internet, and the perceived experience is annotated by experiment participants via self-reported ranking (pairwise preferences). Given the wealth of this crowdsourced data, as all details about players' in-game behavior are logged, the problem becomes one of extracting meaningful numerical features at the appropriate level of abstraction for the construction of generic computational models of player experience and, thereby, game aesthetics. We explore dissimilar types of features, including direct measurements of event and item frequencies, and features constructed through frequent sequence mining, and go through an in-depth analysis of the interrelationship between level content, players' behavioral patterns, and reported experience. Furthermore, the fusion of the extracted features allows us to predict reported player experience with a high accuracy, even from short game segments. In addition to advancing our insight on the factors that contribute to platform game aesthetics, the results are useful for the personalization of game experience via automatic game adaptation.

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 276 - 290

Journal (Volume, Issue Number)

I E E E Transactions on Computational Intelligence and A I in Games (Volume 5, Issue 3)

Publication milestones

  • Published - 09/2014

Publication status

Published - 09/2014

ISSN

1943-068X

Publication IDs

  • Scopus: 84884510477

Publication metrics

PlumX

Mentions
3
Citation count
36
Captures
57