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Crea.Blender: A Neural Network-Based Image Generation Game to Assess Creativity

  • Janet Rafner
    ,
  • Arthur Hjorth
    ,
  • ,
  • Lotte Philipsen
    ,
  • Charles Dumas
    ,
  • Michael Mose Biskjær
  • Aarhus University
    ,
  • Reichman University
    ,
  • Weizmann Institute
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 340–344

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Place of publication

New York, NY, USA

Publisher

Association for Computing Machinery, United States
9781450375870

Publication IDs

  • Scopus: 85096802779

Host publication title

Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play

Abstract

We present a pilot study on crea.blender, a novel co-creative game designed for large-scale, systematic assessment of distinct constructs of human creativity. Co-creative systems are systems in which humans and computers (often with Machine Learning) collaborate on a creative task. This human-computer collaboration raises questions about the relevance and level of human creativity and involvement in the process. We expand on, and explore aspects of these questions in this pilot study. We observe participants play through three different play modes in crea.blender, each aligned with established creativity assessment methods. In these modes, players 'blend' existing images into new images under varying constraints. Our study indicates that crea.blender provides a playful experience, affords players a sense of control over the interface, and elicits different types of player behavior, supporting further study of the tool for use in a scalable, playful, creativity assessment.

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Captures
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Citations
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Related Event

Title

Annual Symposium on Computer-Human Interaction in Play

Event type

Conference

Date

02/11/2020 - 05/11/2020

Location

Virtual event VIRTUAL