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Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 187-194

Publication milestones

  • Published - 16/07/2017

Publication status

Published - 16/07/2017

Publisher

Association for Computing Machinery, United States
978-1-4503-4920-8

Publication IDs

  • Scopus: 85026384177

Host publication title

GECCO ’17 Proceedings of the Genetic and Evolutionary Computation Conference

Abstract

The real-time strategy game StarCraft has become an important benchmark for AI research as it poses a complex environment with numerous challenges. An important strategic aspect in this game is to decide what buildings and units to produce. StarCraft bots playing in AI competitions today are only able to switch between predefined strategies, which makes it hard to adapt to new situations. This paper introduces an evolutionary-based method to overcome this challenge, called Continual Online Evolutionary Planning (COEP), which is able to perform in-game adaptive build-order planning. COEP was added to an open source StarCraft bot called UAlbertaBot and is able to outperform the built-in bots in the game as well as being competitive against a number of scripted opening strategies. The COEP augmented bot can change its build order dynamically and quickly adapt to the opponent’s strategy.

Publication metrics

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Captures
48
Citations
35

Related Event

Title

The Genetic and Evolutionary Computation Conference

Event type

Conference

Degree of recognition

International event

Date

15/07/2017 - 19/07/2017

Location

BerlinGermany