Continual Online Evolutionary Planning for In-Game Build Order Adaptation in StarCraft
- Niels Orsleff Justesen,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 187-194Publication milestones
- Published - 16/07/2017
Publication status
Published - 16/07/2017
Publisher
Association for Computing Machinery, United StatesISBN (Print)
978-1-4503-4920-8Publication IDs
- Scopus: 85026384177
Host publication title
GECCO ’17 Proceedings of the Genetic and Evolutionary Computation ConferenceAbstract
The real-time strategy game StarCraft has become an important benchmark for AI research as it poses a complex environment with numerous challenges. An important strategic aspect in this game is to decide what buildings and units to produce. StarCraft bots playing in AI competitions today are only able to switch between predefined strategies, which makes it hard to adapt to new situations. This paper introduces an evolutionary-based method to overcome this challenge, called Continual Online Evolutionary Planning (COEP), which is able to perform in-game adaptive build-order planning. COEP was added to an open source StarCraft bot called UAlbertaBot and is able to outperform the built-in bots in the game as well as being competitive against a number of scripted opening strategies. The COEP augmented bot can change its build order dynamically and quickly adapt to the opponent’s strategy.
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Related Event
Title
The Genetic and Evolutionary Computation Conference
Event type
ConferenceDegree of recognition
International eventDate
15/07/2017 - 19/07/2017Location
BerlinGermany
