Skip to search boxSkip to navigationSkip to main content

Contextualizing Pathological Gaming: – A Proof-of-Concept Study

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

The Game is the Message

Original language

English

Pages from-to (Number of pages)

Pages 1-14

Publication milestones

  • Published - 2018

Publication status

Published - 2018

Publisher

Digital Games Research Association

Host publication title

DiGRA '18 - Proceedings of the 2018 DiGRA International Conference

Abstract

In 2013, “Internet Gaming Disorder” (IGD) was proposed as a formal disorder, by the American Psychiatric Association (APA).
We present the results of a qualitative interview study wherein we apply a screening tool to “gaming professionals”. We compare our subjects’ perception of their own gaming habits, with how they are scored by a questionnaire and discuss where and how they differ or overlap. Our results indicate that screening tools designed to measure game addiction may not measure what they are intended to measure. Questionnaire items that are not properly contextualized may over-pathologize otherwise healthy players without appropriate context. The context of the individual’s everyday life is crucial to understanding and evaluating their relationship to gaming. We argue, that de- contextualized questionnaire items are insufficient to gauge whether a given behaviour is problematic and if those problems are best understood as an addiction or something else.

Access to documents

Related Event

Title

DiGRA 2018: The Game is the Message

Event type

Conference

Degree of recognition

International event

Date

25/07/2018 - 28/07/2018

Location

University of Turin - Campus Luigi EinaudiTurinItaly