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Context and Driving Forces in the Development of the Early Computer Game Nimbi

  • Anker Helms Jørgensen
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 44-53 (10 pages)

Journal (Volume, Issue Number)

I E E E Annals of the History of Computing (Volume 31, Issue 3)

Publication milestones

  • Published - 2009

Publication status

Published - 2009

ISSN

1058-6180

Publication IDs

  • Scopus: 70049091173

Abstract

The Danish computer company Regnecentralen developed a computer version of Piet Hein's game Nimbi, a variant of the ancient game Nim, in 1962 and 1963. Piet Hein envisioned computers playing against humans, while Regnecentralen hoped Nimbi would illustrate the potential of computers to the public. Although technologically successful, Nimbi never fulfilled its promise due to hardware constraints and a lack of organizational follow-up.

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