Connecting the dots: Quantifying the narrative experience in interactive media
- Hákon Jarl Hannesson,
- Thorbjørn Reimann-Andersen,
- ,
- Luis Emilio Bruni
- Aalborg University
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 189-201 (13 pages)Journal (Volume, Issue Number)
Communications of the A C MPublication milestones
- Published - 2015
Publication status
Published - 2015
ISSN
0001-0782Publication IDs
- PubMed: 4520227
- Scopus: 18844464169
Abstract
The design of an interactive narrative begins with the choice of a type of story. In this paper I examine the potential of three kinds of plot for active user participation: the epic plot, which focuses on the struggle of the individual to survive in a hostile world, the dramatic plot, which deals with the evolution of a network of human relations, and the epistemic plot, which is propelled by the desire to solve a mystery. I distinguish two basic types of immersionludic and narrative, the latter subdivided into spatial, temporal and emotional variants, and I discuss the ability of the three kinds of plot to generate these various forms of immersion.
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