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Conceptualising Teleological Dissonance

  • Frederik Bakkerud
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Publisher

Digital Games Research Association

Host publication title

Proceedings of DiGRA 2020

Abstract

This study explores the concept of teleological dissonance, describing a semiotic conflict between game-afforded goals and end-game conditions. Drawing on Seraphine’s groundwork (2016), this proposed revision of the notion ”ludonarrative dissonance” – originally coined in an (in)famous blog post by Hocking (2007) – is motivated by a) the latter’s lack of coherence; and b) the latter’s apparent negative connotations. Indeed, the powerful potentials of dissonance should be of great interest to researchers and designers alike – to whom a teleological approach may prove productive.