Conceptualising Teleological Dissonance
- Frederik Bakkerud
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2020
Publication status
Published - 2020
Publisher
Digital Games Research AssociationHost publication title
Proceedings of DiGRA 2020Abstract
This study explores the concept of teleological dissonance, describing a semiotic conflict between game-afforded goals and end-game conditions. Drawing on Seraphine’s groundwork (2016), this proposed revision of the notion ”ludonarrative dissonance” – originally coined in an (in)famous blog post by Hocking (2007) – is motivated by a) the latter’s lack of coherence; and b) the latter’s apparent negative connotations. Indeed, the powerful potentials of dissonance should be of great interest to researchers and designers alike – to whom a teleological approach may prove productive.
Access to documents
Accepted author manuscript, 133.4 KB
