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Combining Sequential and Aggregated Data for Churn Prediction inCasual Freemium Games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Publication milestones

  • Accepted/In press - 2019
  • Published - 30/07/2019

Publication status

Published - 30/07/2019

Publisher

IEEE, United States
978-1-7281-1885-7

ISBN (Electronic)

978-1-7281-1884-0

Publication IDs

  • Scopus: 85073122660

Host publication title

Proceedings of the IEEE Conference on Games

Abstract

In freemium games, the revenue from a player comes from the in-app purchases made and the advertisement to which that player is exposed. The longer a player is playing the game, the higher will be the chances that he or she will generate a revenue within the game.
Within this scenario, it is extremely important to be able to detect promptly when a player is about to quit playing (churn) in order to react and attempt to retain the player within the game, thus prolonging his or her game lifetime.
In this article we investigate how to improve the current state-of-the-art in churn prediction by combining sequential and aggregate data using different neural network architectures.
The results of the comparative analysis show that the combination of the two data types grants an improvement in the prediction accuracy over predictors based on either purely sequential or purely aggregated data.

Publication metrics

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Citations
23
Captures
60

Access to documents

Related Event

Title

IEEE 1st Conference on Games 2019

Event type

Conference

Degree of recognition

International event

Date

20/08/2019 - 23/08/2019

Location

Queen Mary University of LondonLondonUnited Kingdom