Combining local and global optimisation for virtual camera control
- ,
- Georgios N. Yannakakis
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 403-410 (8 pages)Journal (Volume, Issue Number)
Communications of the A C MPublication milestones
- Published - 2010
Publication status
Published - 2010
ISSN
0001-0782Abstract
Controlling a virtual camera in 3D computer games is a complex task. The camera is required to react to dynamically changing environments and produce high quality visual results and smooth animations. This paper proposes an approach that combines local and global search to solve the virtual camera control problem. The automatic camera control problem is described and it is decomposed into sub-problems; then a hierarchical architecture that solves each sub-problem using the most appropriate optimisation technique is proposed. The approach is compared to pure local search solutions to showcase the advantages of the proposed architecture in terms of visual performance and robustness.
