Characterizing Asymmetric Collaborative Interactions in Virtual and Augmented Realities
- Jerônimo Gustavo Grandi,
- Henrique Galvan Debarba,
- Anderson Maciel
- Duke University,
- Federal University of Rio Grande do Sul,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 127-135 (9 pages)Publication milestones
- Published - 15/08/2019
Publication status
Published - 15/08/2019
Publisher
IEEE, United StatesISBN (Electronic)
978-1-7281-1377-7Publication IDs
- Scopus: 85071845230
Host publication title
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)Abstract
We present an assessment of asymmetric interactions in Collaborative Virtual Environments (CVEs). In our asymmetric setup, two co-located users interact with virtual 3D objects, one in immersive Virtual Reality (VR) and the other in mobile Augmented Reality (AR). We conducted a study with 36 participants to evaluate performance and collaboration aspects of pair work, and compare it with two symmetric scenarios, either with both users in immersive VR or mobile AR. To perform this experiment, we adopt a collaborative AR manipulation technique from literature and develop and evaluate a VR manipulation technique of our own. Our results indicate that pairs in asymmetric VR-AR achieved significantly better performance than the AR symmetric condition, and similar performance to VR symmetric. Regardless of the condition, pairs had similar work participation indicating a high cooperation level even when there is a visualization and interaction asymmetry between the participants.
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Access to documents
Accepted author manuscript, 3.09 MB
