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Can eye tracking boost usability evaluation of computer games?

  • Sune Alstrup Johansen
    ,
  • Mie Noergaard
    ,
  • Janus Rau Soerensen
  • University of Copenhagen
    ,
  • IO Interactive
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

Evaluating User Experiences in Games

Original language

English

Publication milestones

  • Published - 2008

Publication status

Published - 2008

Edition

2008

Host publication title

CHI 2008

Abstract

Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.

Related Event

Title

Conference on Human Factors in Computing Systems, CHI 2008

Event type

Conference

Date

05/04/2008 - 10/04/2008

Location

FlorenceItaly