Can eye tracking boost usability evaluation of computer games?
- Sune Alstrup Johansen,
- Mie Noergaard,
- Janus Rau Soerensen
- University of Copenhagen,
- IO Interactive
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Evaluating User Experiences in GamesOriginal language
EnglishPublication milestones
- Published - 2008
Publication status
Published - 2008
Edition
2008Host publication title
CHI 2008Abstract
Good computer games need to be challenging while at the same time being easy to use. Accordingly, besides struggling with well known challenges for usability work, such as persuasiveness, the computer game industry also faces system-specific challenges, such as identifying methods that can provide data on players' attention during a game. This position paper discusses how eye tracking may address three core challenges faced by computer game producer IO Interactive in their on-going work to ensure games that are fun, usable, and challenging. These challenges are: (1) Persuading game designers about the relevance of usability results, (2) involving game designers in usability work, and (3) identifying methods that provide new data about user behaviour and experience.
Related Event
Title
Conference on Human Factors in Computing Systems, CHI 2008
Event type
ConferenceDate
05/04/2008 - 10/04/2008Location
FlorenceItaly
