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BUSICO 3D: building simulation and control in unity 3D

  • Jonathan Fürst
    ,
  • Gabe Fierro
    ,
  • Philippe Bonnet
    ,
  • David E. Culler
  • ,
  • University of California, Berkeley
    ,
  • University of California
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 326-327 (2 pages)

Publication milestones

  • Published - 2014

Publication status

Published - 2014

Publisher

Association for Computing Machinery, United States
978-1-4503-3143-2

Publication IDs

  • Scopus: 84914159598

Host publication title

Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014

Abstract

In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.

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Citations
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