BUSICO 3D: building simulation and control in unity 3D
- Jonathan Fürst,
- Gabe Fierro,
- Philippe Bonnet,
- David E. Culler
- ,
- University of California, Berkeley,
- University of California
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewPublication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 326-327 (2 pages)Publication milestones
- Published - 2014
Publication status
Published - 2014
Publisher
Association for Computing Machinery, United StatesISBN (Print)
978-1-4503-3143-2Publication IDs
- Scopus: 84914159598
Host publication title
Proceedings of the 12th ACM Conference on Embedded Network Sensor Systems, SenSys '14, Memphis, Tennessee, USA, November 3-6, 2014Abstract
In this demonstration, we present a novel system of building control and simulation focused on the integration of the physical and virtual worlds. Actuations and schedules can be manifested either in a physical space or in a virtualization of that space, allowing for more natural interactions with simulations and easier transferring of schedules and configurations from the simulated virtual environment to a real-world deployment. We provide an implementation using a widely used game engine (Unity 3D) and sMAP (Simple Measurement and Actuation Profile), a developed time series database and metadata store.
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