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Brutally Unfair Tactics Totally OK Now: On Self-Effacing Games and Unachievements

  • Douglas Wilson
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Open access

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-review

Original language

English

Journal (Volume, Issue Number)

Game Studies (Volume 11, Issue 1)

Publication milestones

  • Published - 02/2011

Publication status

Published - 02/2011

ISSN

1604-7982

Publication IDs

  • Scopus: 79951919465

Abstract

In this paper, I use a party game that I co-designed, Brutally Unfair Tactics Totally OK Now (B.U.T.T.O.N.), as a case study to suggest some alternative possibilities for the design of digitally-mediated play and games. Specifically, I argue that that intentionally “broken” or otherwise incomplete game systems can help nurture a distinctly self-motivated and collaborative form of play. I propose two terms: “unachievements” and “self-effacing games," which help articulate the specific qualities that distinguish broken games like B.U.T.T.O.N. from more traditional digital games. In addition, I situate these games in terms of Henning Eichberg’s concept of the “impossible game” and Bernie DeKoven’s notion of the “Well-Played game.” In drawing our attention not just to players, but also to the relationships between them, Eichberg and DeKoven offer us provocative clues on what it might mean to design for togetherness.

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