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Bootstrapping Conditional GANs for Video Game Level Generation

  • R. Rodriguez Torrado
    ,
  • A. Khalifa
    ,
  • Michael Cerny Green
    ,
  • N. Justesen
    ,
  • ,
  • J. Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

Undefined/Unknown

Pages from-to (Number of pages)

Pages 41-48 (8 pages)

Publication milestones

  • Published - 2020

Publication status

Published - 2020

Volume

1

Publisher

IEEE, United States

ISBN (Electronic)

978-1-7281-4533-4

Publication IDs

  • Scopus: 85096915040

Host publication title

2020 IEEE Conference on Games (CoG)

Abstract

Generative Adversarial Networks (GANs) have shown impressive results for image generation. However, GANs face challenges in generating contents with certain types of constraints, such as game levels. Specifically, it is difficult to generate levels that have aesthetic appeal and are playable at the same time. Additionally, because training data usually is limited, it is challenging to generate unique levels with current GANs. In this paper, we propose a new GAN architecture named Conditional Embedding Self-Attention Generative Adversarial Net-work (CESAGAN) and a new bootstrapping training procedure. The CESAGAN is a modification of the self-attention GAN that incorporates an embedding feature vector input to condition the training of the discriminator and generator. This allows the network to model non-local dependency between game objects, and to count objects. Additionally, to reduce the number of levels necessary to train the GAN, we propose a bootstrapping mechanism in which playable generated levels are added to the training set. The results demonstrate that the new approach does not only generate a larger number of levels that are playable but also generates fewer duplicate levels compared to a standard GAN.

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Captures
106
Citations
80

Related Event

Title

Conference on Games

Event type

Conference

Degree of recognition

International event

Date

24/08/2020 - 27/08/2020

Location

Osaka Japan