Bootstrapping Conditional GANs for Video Game Level Generation
- R. Rodriguez Torrado,
- A. Khalifa,
- Michael Cerny Green,
- N. Justesen,
- ,
- J. Togelius
- New York University,
- Game Innovation Lab,
- ,
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOriginal language
Undefined/UnknownPages from-to (Number of pages)
Pages 41-48 (8 pages)Publication milestones
- Published - 2020
Publication status
Published - 2020
Volume
1Publisher
IEEE, United StatesISBN (Electronic)
978-1-7281-4533-4Publication IDs
- Scopus: 85096915040
Host publication title
2020 IEEE Conference on Games (CoG)Abstract
Generative Adversarial Networks (GANs) have shown impressive results for image generation. However, GANs face challenges in generating contents with certain types of constraints, such as game levels. Specifically, it is difficult to generate levels that have aesthetic appeal and are playable at the same time. Additionally, because training data usually is limited, it is challenging to generate unique levels with current GANs. In this paper, we propose a new GAN architecture named Conditional Embedding Self-Attention Generative Adversarial Net-work (CESAGAN) and a new bootstrapping training procedure. The CESAGAN is a modification of the self-attention GAN that incorporates an embedding feature vector input to condition the training of the discriminator and generator. This allows the network to model non-local dependency between game objects, and to count objects. Additionally, to reduce the number of levels necessary to train the GAN, we propose a bootstrapping mechanism in which playable generated levels are added to the training set. The results demonstrate that the new approach does not only generate a larger number of levels that are playable but also generates fewer duplicate levels compared to a standard GAN.
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Related Event
Title
Conference on Games
Event type
ConferenceDegree of recognition
International eventDate
24/08/2020 - 27/08/2020Location
Osaka Japan
