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Blood Bowl: The Next Board Game Challenge for AI

Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-review

Original language

English

Publication milestones

  • Published - 2018

Publication status

Published - 2018

Publisher

Association for Computing Machinery, United States

Host publication title

Blood Bowl: The Next Board Game Challenge for AI

Abstract

We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.

Related Event

Title

FDG Workshop on Tabletop Games

Event type

Workshop

Degree of recognition

International event

Date

07/08/2018 - 10/08/2018

Location

MalmöSweden