Blood Bowl: The Next Board Game Challenge for AI
- Niels Justesen,
- ,
- Julian Togelius
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Conference abstract in proceedings
Peer-reviewOriginal language
EnglishPublication milestones
- Published - 2018
Publication status
Published - 2018
Publisher
Association for Computing Machinery, United StatesHost publication title
Blood Bowl: The Next Board Game Challenge for AIAbstract
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
Access to documents
Final published version
Final published version, 1.33 MB
Related Event
Title
FDG Workshop on Tabletop Games
Event type
WorkshopDegree of recognition
International eventDate
07/08/2018 - 10/08/2018Location
MalmöSweden
