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Blood bowl: A new board game challenge and competition for AI

  • Niels Justesen
    ,
  • Lasse Møller Uth
    ,
  • Christopher Jakobsen
    ,
  • Julian Togelius
    ,
  • New York University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Abstract

We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1-8 (8 pages)

Publication milestones

  • Published - 2019

Publication status

Published - 2019

Publisher

IEEE, United States

ISBN (Electronic)

123-4567-24-567/08/06.

Publication IDs

  • Scopus: 85073099600

Host publication title

2019 IEEE Conference on Games (CoG)

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Citation count
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Captures
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