Blood bowl: A new board game challenge and competition for AI
- Niels Justesen,
- Lasse Møller Uth,
- Christopher Jakobsen,
- Julian Togelius,
- New York University
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOpen access
Abstract
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board. At first sight, the game ought to be approachable by numerous game-playing algorithms. However, as all pieces on the board belonging to a player can be moved several times each turn, the turn-wise branching factor becomes overwhelming for
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
traditional algorithms. Additionally, scoring points in the game is rare and difficult, which makes it hard to design heuristics for search algorithms or apply reinforcement learning. We present our work in progress on a game engine that implements the core rules of Blood Bowl with a forward model and a reinforcement learning interface. We plan to release the engine as open source and use it to facilitate future AI competitions.
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Research
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1-8 (8 pages)Publication milestones
- Published - 2019
Publication status
Published - 2019
Publisher
IEEE, United StatesISBN (Electronic)
123-4567-24-567/08/06.Publication IDs
- Scopus: 85073099600
Host publication title
2019 IEEE Conference on Games (CoG)Publication metrics
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Citation count
22
Captures
34
Access to documents
Final published version, 1.33 MB
