“Block the Spawn Point”: Play and Games in the Hong Kong 2019 Pro-democracy Protests
- ,
- Rhys Jones
- ,
- ,
- The Hong Kong Polytechnic University
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages np (4 pages)Journal (Volume, Issue Number)
Proceedings of the Digital Games Research Association (DiGRA)Publication milestones
- Published - 2020
Publication status
Published - 2020
Publication IDs
- Scopus: 85179013500
Abstract
The Hong Kong 2019 anti-government protests leveraged the potential of digital games in an unprecedented breadth. Play and games were employed to gain visibility, create a sense of belonging, and to explain wearing topics through a common language among young people. Grassroot contributions and linking of immediate political events with young people’s digital entertainment interests illustrates a new way of appropriating game and play structures, logics, and discourses during societal crises (Sezen and Sezen 2016). This provides strong support to the idea that play can take place “everywhere”, as the DiGRA 2020 conference theme suggests. Our aim is to document and categorise (see Table 1) this innovative and wide-ranging utilization of games in a protest.
Publication metrics
PlumX
Citations
4
Access to documents
Final published version
Final published version, 510.98 KB
