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Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

Game, Play and the Emerging Ludo-Mix

Original language

English

Publication milestones

  • Published - 08/2019

Publication status

Published - 08/2019

Publisher

Digital Games Research Association

Host publication title

Proceedings of the 2019 DiGRA International Conference

Abstract

The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, centres for action and places of safety. Much of the loop of the game revolves around leaving the city to complete quests, then returning to the city again, and repeat. In this paper, I take a closer look at the boundaries of the city. I begin by proposing a model to help define what a city's boundary is and how it is expressed to the player. Then, I look at how and why players cross those borders back and forth. Through this, I hope to facilitate a better understanding of how the city functions in roleplaying games, and how the ways in which it produces boundaries alters and affects how players interact with the gameworld.

Related Event

Title

2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

Event type

Conference

Degree of recognition

International event

Date

06/08/2019 - 10/08/2019

Location

Ritsumeikan UniversityKyotoJapan