Beyond the Wall: The Boundaries of the Neomedieval Town in Singleplayer Roleplaying Games
- Dom Ford
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Game, Play and the Emerging Ludo-MixOriginal language
EnglishPublication milestones
- Published - 08/2019
Publication status
Published - 08/2019
Publisher
Digital Games Research AssociationHost publication title
Proceedings of the 2019 DiGRA International ConferenceAbstract
The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, centres for action and places of safety. Much of the loop of the game revolves around leaving the city to complete quests, then returning to the city again, and repeat. In this paper, I take a closer look at the boundaries of the city. I begin by proposing a model to help define what a city's boundary is and how it is expressed to the player. Then, I look at how and why players cross those borders back and forth. Through this, I hope to facilitate a better understanding of how the city functions in roleplaying games, and how the ways in which it produces boundaries alters and affects how players interact with the gameworld.
Access to documents
Final published version
Final published version, 684.13 KB
Related Event
Title
2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Event type
ConferenceDegree of recognition
International eventDate
06/08/2019 - 10/08/2019Location
Ritsumeikan UniversityKyotoJapan
