Beyond Procedurality: Situating The Witness in the Proceduralism Debate
- Ryan Christopher Wright
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Game, Play and the Emerging Ludo-MixOriginal language
EnglishPublication milestones
- Published - 09/08/2019
Publication status
Published - 09/08/2019
Publisher
Digital Games Research AssociationHost publication title
DiGRA '19: Proceedings of the Digital Games Research Association ConferenceAbstract
This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.
Access to documents
Final published version, 1.19 MB
Related Event
Title
2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
Event type
ConferenceDegree of recognition
International eventDate
06/08/2019 - 10/08/2019Location
Ritsumeikan UniversityKyotoJapan
