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Beyond Procedurality: Situating The Witness in the Proceduralism Debate

  • Ryan Christopher Wright
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Open access

Publication Information

Output type

Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-review

Host publication Subtitle

Game, Play and the Emerging Ludo-Mix

Original language

English

Publication milestones

  • Published - 09/08/2019

Publication status

Published - 09/08/2019

Publisher

Digital Games Research Association

Host publication title

DiGRA '19: Proceedings of the Digital Games Research Association Conference

Abstract

This paper posits a comparative analysis between two views of ludic meaning in game studies. The same two puzzles from Thekla, Inc.’s 2016 puzzle adventure game The Witness are interpreted first from a proceduralist perspective and then are reinterpreted from a play-centric perspective derived from a combination of practice theory and game scholar Miguel Sicart’s formulation of play. The purpose of this analysis is to demonstrate how a game otherwise well-suited to proceduralist readings might be more completely understood from such a play-centric perspective and presents this experimental method of analysis by example.

Related Event

Title

2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix

Event type

Conference

Degree of recognition

International event

Date

06/08/2019 - 10/08/2019

Location

Ritsumeikan UniversityKyotoJapan