"Because it just looks cool!": Fashion as character performance: The Case of WoW
- Susana Pajares Tosca,
- Lisbeth Klastrup
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewPublication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Journal article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1-17 (17 pages)Journal (Volume, Issue Number)
Journal of Virtual Worlds Research (Volume 1, Issue 3)Publication milestones
- Published - 2009
Publication status
Published - 2009
ISSN
1941-8477Abstract
This paper explores the neglected area of clothing and fashion in computer games, particularly MMORPGs, which we claim is an important aspect of game aesthetics and player performance. Combining knowledge from the cultural studies of fashion with a study of the function and importance of clothing in the gameworld World of Warcraft (WoW), and drawing on qualitative methods, we argue that fashion in an online gameworld like WoW is a vehicle for personal storytelling and individualization.
