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Balanced Civilization Map Generation based on Open Data

  • Gabriella Barros
    ,
  • Julian Togelius
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Open access

Abstract

This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.

Publication Information

Output type

Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 1482 - 1489 (8 pages)

Journal (Volume, Issue Number)

I E E E Transactions on Evolutionary Computation

Publication milestones

  • Published - 2015

Publication status

Published - 2015

ISSN

1089-778X

Publication IDs

  • Scopus: 84963502527

Publication metrics

PlumX, opens in new tab

Citation count
12
Captures
27

Access to documents

Related Event

Title

IEEE Congress on Evolutionary Computation

Event type

Conference

Date

25/05/2015 - 28/05/2015

Location

Sendai International center SendaiJapan