Balanced Civilization Map Generation based on Open Data
- Gabriella Barros,
- Julian Togelius
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Journal Article or Conference Article in Journal
Conference article
Peer-reviewOriginal language
EnglishPages from-to (Number of pages)
Pages 1482 - 1489 (8 pages)Journal (Volume, Issue Number)
I E E E Transactions on Evolutionary ComputationPublication milestones
- Published - 2015
Publication status
Published - 2015
ISSN
1089-778XPublication IDs
- Scopus: 84963502527
Abstract
This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.
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Citations
12
Captures
27
Access to documents
Accepted author manuscript, 5.7 MB
Related Event
Title
IEEE Congress on Evolutionary Computation
Event type
ConferenceDate
25/05/2015 - 28/05/2015Location
Sendai International center SendaiJapan
