Automatically Categorizing Procedurally Generated Content for Collecting Games
- ,
- Joel Lehman,
- David B D’Ambrosio,
- Kenneth O Stanley
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewOpen access
Publication Information
Output type
Research Output:
Conference Article in Proceeding or Book/Report chapter
Article in proceedings
Peer-reviewHost publication Subtitle
Proceedings of Workshops Colocated with the 9th International Conference on the Foundations of Digital GamesOriginal language
EnglishPublication milestones
- Published - 2014
Publication status
Published - 2014
Place of publication
New York, NYPublisher
Association for Computing Machinery, United StatesBook series
- Book series name: Proceedings of the Workshop on Procedural Content Generation in Games (PCG) at the 9th International Conference on the Foundations of Digital Games (FDG-2014). ACM, New York, NY, USA
